Enhancing User Engagement and Opening New Revenue Streams by

Integrating E-commerce within a Video Streaming Platform

Duration: 4 weeks

AI

Design systems

ecommerce

Project Overview

The CHALLENGE - Evolution of Entertainment

Design a user experience that seamlessly integrates immersive storytelling elements and e-commerce functionalities within a video streaming platform where users can seamlessly transition from enjoying their favourite shows to discovering and purchasing products featured in scenes.

Contribution

• Seamless shopping integration

• Enhanced user engagement

• Revenue stream diversification

• Maintain viewing experience

Contribution

UX research

Design Workshops

User interviews

UI and clickable prototypes

Design Process Timeline

01

EMpathize

Secondary Research
Competitive Analysis
User Interviews

02

define

User Persona


How Might We
Journey Mapping

03

ideate

User Flow
Wireframes
Design System

04

prototype

Design Mockups
Prototype
Hi-Fi Mockups

05

testing

Usability Test
User Feedback
Iterations

EMPATHIZE

Understanding Users

Research Methodology

The team gathered data from the current e-commerce market and video streaming platforms to learn about trends as well as collections that formed from popularized content to better understand broader patterns in the industry as well as the power consumers have in the marketplace.

This information helped us contextualize our primary research findings and provide a more comprehensive understanding of user needs and behaviors:

E-commerce

Products associated with popular media content often become trends, driving sales and enhancing brand visibility

Switching between platforms to purchase items seen on screen tends to be inconvenient for consumers

There is a strong preference for seamless shopping experiences within streaming platforms

Products associated with popular media content often become trends, driving sales and enhancing brand visibility

Inconvenience of switching between platforms to purchase items seen on screen

Secondary Research

Competitive Analysis

User Interviews